KAPPA

KAPPA

Amphibious creature with a water-filled head bowl, known for pranks.
Type: Medium monstrosity (yokai), typically neutral evil Habitat: Rivers, lakes, ponds, swamps Region: Japan

Lore

Kappa are frequently described as mischievous water spirits: small creatures blending the traits of a turtle, monkey, and frog. They feature webbed hands and feet, a beak-like nose, a shell on their back, and a head of greenish hair. Their defining characteristic is a hollow atop the head, filled with water that grants them power. Should the water spill, the Kappa is left weakened and vulnerable.

Kappa are famously two-faced. On one hand, they may play tricks—stealing food, dragging unwary swimmers underwater, or harassing bathers. On the other, they can become unlikely allies if someone outwits them. One popular defense is to bow: compelled by courtesy, a Kappa will bow back, spilling the water from its head. Other accounts claim that offering cucumbers, their favorite food, can bribe them to leave you alone.

Kappa dwell in freshwater—rivers, lakes, ponds, swamps, or even irrigation canals. They favor deep currents or hidden pools, places capable of pulling a person beneath the surface. While they can venture onto land briefly, they cannot stay away from water for long: if the fluid in the hollow on their head dries or spills, they weaken and may even die.

Stat block

Armor Class

16 (natural armor)

Hit Points

102 (12d8 + 48)

Speed

30 ft., swim 40 ft.

Saving Throws

Str +7, Con +7

Skills

Athletics +7, Perception +4, Stealth +5 (in water)

Damage Resistances

cold

Damage Immunities

Condition Immunities

exhaustion (while submerged in water)

Senses

darkvision 60 ft., passive Perception 14

Languages

Yokai Speech, understands Common and Aquan but rarely speaks

Challenge

6

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Find this creature’s full lore and stat block in the book