KARAKASA
Lore
Imagine an ordinary umbrella minding its own business. But then a century passes, and suddenly it comes to life, hopping along on a single leg, blinking a large eye, and wagging a long tongue. Despite its frightening display, this tsukumogami is more prankster than villain.
Karakasa’s favorite pastime is lurking in a dark corner, waiting for an unsuspecting traveler to pass. Then—BAM!—it jumps out with hair-raising shrieks and a leering tongue. But should anyone respond with laughter rather than panic, Karakasa may feel genuine admiration for such bravery.
Karakasa gained popularity through Edo-period ukiyo-e prints. It is a whimsical image rather than an ancient menace; there is almost no formal historical legend of it being truly dangerous. Karakasa rarely acts alone, preferring company—apparently group mischief and merry-making are more fun.
Stat block
Armor Class
13 (natural)
Hit Points
39 (6d6 + 12)
Speed
20 ft., hop 30 ft.
Saving Throws
—
Skills
Perception +3, Stealth +5
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
—
Condition Immunities
charmed, exhaustion
Senses
darkvision 60 ft., passive Perception 13
Languages
understands Yokai Speech, Common (or local dialect) but does not speak (it can shriek or babble)
Challenge
3